Jack
Brief Overview
Type of Character
Jack is a boxer style character with charge moves, similar to Balrog in the Street Fighter Series. He has command grabs (both a 360 and a super).
Strengths
- Seen as one of the best characters in the game
- Hits really hard, does a lot of damage. Highest practical damage in the game.
- Has a nice Anti-Air
2HP
- Great pokes
Weaknesses
- Very execution intensive character
- May require you to learn character specific combos
Recommended Decks
- Infinity:
- Having more meter means leads to higher damage combos
Guard Cancel
complements his defense as he doesn't have a good reversal (is this true?)Guard Cancel -> Raging Buffalo
is really strong
- Aggro:
- 少しクセがあるがジャックの持つ火力を更に高める事が出来る。ランページ30の状態からのループコンボはラウンドの決定打になるほどの火力になる。(help translating)
Move Analysis
Normal Moves
Move | Description | Startup | S.blo | C.blo |
---|---|---|---|---|
5LP | 4F Startup, Mainly used to mash out of strings | 4 | -5 | -1 |
5HP | +1 on crouch block and -1 on standing guard. Use it to end your blockstrings | 9 | -1 | +1 |
2LP | Use it when you want to put out a move as fast as possible because 5LP does not hit crouching opponents | 5 | -4 | 0 |
2MP | あまり判定が強くないため、立ち回りよりはチェーンコンボで活用する (pls help translate) | 6 | -4 | 0 |
2HP | One of the best anti-airs in the game, also used in combos (they're super and special cancellable) | 7 | -7 | -5 |
2LK | Far range, easy to use as a starter for your chains | 5 | - | -6 |
2MK | Even longer range, an useful low poke and combo tool | 6 | - | -4 |
2HK | His farthest reaching crouching move. Useful as footsies tool. -5 on crouch block. | 8 | - | -5 |
j.LP | Use it for an empty jump. It has to be blocked high and will not hit crouching oponents (not confident of this translation) | 4 | 5 | - |
j.HP | Combo tool, mostly | 5 | 13 | - |
j.LK | Exccellent move that can be usedd for Jump ins, cross ups, air to air. Its so strong that there are characters that can not be dropped at the jump vertex early. Main jump attack (is it really j.LK or j.MK? 🤔) | 4 | 5 | - |
j.HK | Use it when the opponent is higher than you | 7 | 13 | - |